Pages: [1] 2 3 4 |
1. Sun Mining - in Player Features and Ideas Discussion [original thread]
The planet earth harvests the sun every day. Its called sunlight.
- by Elysabef Kutakis - at 2005.08.22 02:04:00
|
2. TEH Best Idea ever! (local chat) - in EVE General Discussion [original thread]
They should do scanning / detecting enemies like a radar ping in those old submarine war movies. If you choose to have local become obvious, you do so by making yourself obvious - a temporary increase in signature radius as a radar source. It woul...
- by Elysabef Kutakis - at 2005.08.21 08:39:00
|
3. Member, friend or enemy of Royal Fleet Auxiliary? Then please read on! - in Corporations and Alliances Summit [original thread]
You delivered that anti-religious speech with true religious fervour. I could almost see the spittle fly from your lips with each word. Perhaps there is hope for you yet.
- by Elysabef Kutakis - at 2005.08.21 01:29:00
|
4. CVA vs Save our souls - in Corporations and Alliances Summit [original thread]
Quote: "Just now with more guns of course." And therein is the rub; the riddle revealed. Our enemies have forged our mettle; of our ploughshares made swords. Call a stranger an enemy, and an enemy he becomes. Call an enemy a friend, and...
- by Elysabef Kutakis - at 2005.08.20 07:13:00
|
5. CVA vs Save our souls - in Corporations and Alliances Summit [original thread]
Yes yes little boy run along. You will find Amarrians use their intellect to win wars. Pray tell how is us different than hiring a mercenary corp, hmm? In truth, it differs little, though I have much higher esteem for our protectors than for-hire...
- by Elysabef Kutakis - at 2005.08.19 12:50:00
|
6. Ship balance and biggest-is-best problem - in Player Features and Ideas Discussion [original thread]
Edited by: Elysabef Kutakis on 17/08/2005 15:03:14 Couldnt shield points / armour points / structure points / all modules which effect these statistics, be increased by an equal proportional amount, increasing survivability (relative to weapon...
- by Elysabef Kutakis - at 2005.08.17 15:02:00
|
7. Take it outside! - in Player Features and Ideas Discussion [original thread]
Maybe this would work: - Two combatants duke it out in a deadspace area. Only two persons allowed in at a time. - Camera drones orbit both ships, which can be controlled by the viewer. - The viewers watch from the safety of a nearby station. Have...
- by Elysabef Kutakis - at 2005.08.16 21:34:00
|
8. Sun Mining - in Player Features and Ideas Discussion [original thread]
I'm confused. Mining what from the sun? The only thing I can think of would be rare / exotic particles (the solar wind), in which case you dont need to go near the sun per se, as this is ejected material. Used to enjoy this in Elite though.
- by Elysabef Kutakis - at 2005.08.16 12:08:00
|
9. NPC Challenge. - in Player Features and Ideas Discussion [original thread]
Why stop at solely versus NPC rats? Could it work for PvP also? ie. To promote combat kills in smaller ships fighting bigger ships, some organisation pays an additional bonus? - PvP: Pirates in frigates take on cruisers or battleships, will recei...
- by Elysabef Kutakis - at 2005.08.15 11:04:00
|
10. Undermining pirate corps - in Crime and Punishment [original thread]
If sellers wanted to inconvenience pirates it could be done now with a little organisation. Where there is a will there is a way. Sure it could be circumnavigated by an alt or an intermediary but the option is there. It all depends on what kind o...
- by Elysabef Kutakis - at 2005.08.15 10:40:00
|
11. Proposal: Community Content Rewards Program - in Player Features and Ideas Discussion [original thread]
It is a good idea, though it would require some careful thought. - Any idea submitted would obviously have to be tweaked so it could not be abused by prior knowledge. - Any reward should be a nod of recognition rather than the keys to the Emperor...
- by Elysabef Kutakis - at 2005.08.12 09:54:00
|
12. one time stat respec? - in Player Features and Ideas Discussion [original thread]
This could be approached in a number of ways. - An advanced learning skill. - Very expensive and difficult to find cybernetic implants. - Addictive drugs, albeit with side-effects. Each of the above might make intriguing additions to the story...
- by Elysabef Kutakis - at 2005.08.12 09:47:00
|
13. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
Edited by: Elysabef Kutakis on 12/08/2005 09:38:12 Alts *should* be roleplayed as seperate entities, but how many players really make that seperation? I'm not sure how you can protect versus alts, unless it is officially recognised that alts ...
- by Elysabef Kutakis - at 2005.08.12 09:36:00
|
14. If I could be... - in EVE General Discussion [original thread]
Edited by: Elysabef Kutakis on 12/08/2005 00:12:13 ...any profession within Eve, I would choose to be... ...what exactly? CCP apparently has plans to include mini-professions within Eve to allow a degree of specialisation and individuality...
- by Elysabef Kutakis - at 2005.08.12 00:11:00
|
15. Where Do You See EvE in 5 years - in Player Features and Ideas Discussion [original thread]
Quote: ""Is combat based PvP the sole aim and future of EvE - or is there so much more to be experienced in this dynamic, beautiful game?"" In my opinion, no. Player interaction is the key and combat is only one facet, one means buy whic...
- by Elysabef Kutakis - at 2005.08.12 00:03:00
|
16. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
Oh, and one thing successful economic warfare should have is the equivalent of 'killmails'. Whenever an enemy falls foul of your manipulations you should receive a message. Sabotaged Target: Fred. Subject Suffered: Locked out of station for 4 hou...
- by Elysabef Kutakis - at 2005.08.11 12:33:00
|
17. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
Quote: "Elysabeth...the idea is sound, but how would you defend against economic warfare? There needs to be some mechanism for your enemy to get out of it, possibly to beat you at your own game. This is why I suggest it be standings based.....
- by Elysabef Kutakis - at 2005.08.11 08:47:00
|
18. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
An example of economic warfare. - You determine which station an enemy is docked at. - You invoke economic warfare on that enemy. His name crosses the desk of the local custom officers of that station. - (Option) Goods, ships and modules may be s...
- by Elysabef Kutakis - at 2005.08.11 02:43:00
|
19. Economic Sanctions - in Player Features and Ideas Discussion [original thread]
Simply, yes. A seller should be able to determine whom he sells to. I think the idea could be expanded a little further however. - A blacklist of enemies, by individual, corporation, alliance or race you currently do not wish to sell to. - A whit...
- by Elysabef Kutakis - at 2005.08.10 22:41:00
|
20. CVA vs Save our souls - in Corporations and Alliances Summit [original thread]
Edited by: Elysabef Kutakis on 10/08/2005 00:15:39 Edited by: Elysabef Kutakis on 10/08/2005 00:14:56 I would like to thank the aforementioned (CVA, The Raven Warriors & The Aegis Militia and many others) for leaping to the defence of th...
- by Elysabef Kutakis - at 2005.08.10 00:14:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |